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Egocentric Audio in the Digital Twin of Virtual Environments

Geronazzo M.
2022
  • conference object

Abstract
In Virtual Environments (VE), audio technologies play a significant role in immersive and interactive experiences. Virtual Reality (VR) simulations must be ecologically enacted by a participatory exploration of sense-making in a network of human and non-human agents, called actors. The guardian of such locus of agency is the digital twin (DT) that fosters intra-Actions between humans and technology, dynamically and fluidly redefining all those configurations that are crucial for meaningful sonic experiences. The idea of human-machine entanglement is here mainly declined in an egocentric-spatial perspective related to emerging knowledge of the listener's subjectivity. Such a systemic view can be interpreted as a working definition of intelligent reality: A perceptual and cognitive co-constitution of physical and virtual worlds through adaptive and reflective behaviors of VR technologies. The main theoretical results reported in this paper reside in the definition of sonic experiences as a multilayer interconnected network of actors lying in two main layers, i.e., immersion and coherence, which are entangled by a DT able to perform transformative actions for the listener.
DOI
10.1109/ICIR55739.2022.00017
Archivio
https://hdl.handle.net/11390/1246324
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85152020975
https://ricerca.unityfvg.it/handle/11390/1246324
Diritti
metadata only access
Soggetti
  • digital twin

  • egocentric audio

  • immersive audio

  • intelligent reality

  • multi agent system

  • sonic experience

  • sonic interaction des...

  • virtual reality

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