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Existential video games: Proposal and evaluation of an interactive reflection about death

Chittaro, Luca
•
Sioni, Riccardo
2018
  • journal article

Periodico
ENTERTAINMENT COMPUTING
Abstract
Philosophers and psychologists as well as popular media (novels, theatrical plays, movies) often propose reflections about human mortality. This paper aims at exploring how new media like video games could be used to encourage users to reflect about death, and about the impact of death awareness on their lives. After defining existential video games (EXGs), we propose and evaluate Existence, an EXG that aims to expose users to different attitudes towards death, and to encourage them to reflect about death and their own mortality. We studied the experience elicited by Existence through a qualitative analysis of users’ interviews. Results show that Existence was able to elicit death reflection in participants. Furthermore, the game evoked both negative and positive emotions that, as explained by theories in social psychology, follow directly from mortality awareness and participants’ attempt to cope with fear of death. © 2018 Elsevier B.V.
DOI
10.1016/j.entcom.2018.01.004
WOS
WOS:000432800100005
Archivio
http://hdl.handle.net/11390/1126901
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85041512440
http://www.elsevier.com/wps/find/journaldescription.cws_home/717010/description#description (ScienceDirect http://www.sciencedirect.com/science/journal/18759521)
https://www.sciencedirect.com/science/article/pii/S1875952117300885?via%3Dihub
Diritti
metadata only access
Soggetti
  • Death

  • Existentialism

  • Qualitative study

  • Reflection

  • Serious game

  • Video game

  • Software

  • Human-Computer Intera...

Scopus© citazioni
5
Data di acquisizione
Jun 7, 2022
Vedi dettagli
Web of Science© citazioni
7
Data di acquisizione
Mar 27, 2024
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