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It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in E-Sports

Raggiotto, Francesco
•
Scarpi, Daniele
2022
  • journal article

Periodico
JOURNAL OF INTERACTIVE MARKETING
DOI
10.1177/10949968221127897
Archivio
https://hdl.handle.net/11390/1237705
https://ricerca.unityfvg.it/handle/11390/1237705
Diritti
metadata only access
google-scholar
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