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Controller Synthesis for Timeline-based Games

Acampora R.
•
Geatti L.
•
Gigante N.
altro
Picotti V.
2022
  • conference object

Periodico
ELECTRONIC PROCEEDINGS IN THEORETICAL COMPUTER SCIENCE
Abstract
In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.
DOI
10.4204/EPTCS.370.9
Archivio
https://hdl.handle.net/11390/1235765
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85139943089
https://ricerca.unityfvg.it/handle/11390/1235765
Diritti
open access
google-scholar
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