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Acoustic rendering of particle-based simulation of liquids in motion

DRIOLI, Carlo
•
Rocchesso D.
2012
  • journal article

Periodico
JOURNAL ON MULTIMODAL USER INTERFACES
Abstract
In interaction and interface design, the representation of continuous processes often uses liquid metaphors, such as dripping or streaming. When an auditory display of such processes is required, an approach to sound-synthesis based on the physics of liquids in motion would be the most convincing, especially when real-time interaction is into play. In order to bridge the complexity of fluid-dynamic simulations with the needs of interactive sonification, we propose a multi-rate sound synthesis of liquid phenomena. Low-rate smoothed-particle hydrodynamics is used to model liquids in motion and to trigger sound-emitting events. Such events, such as solid-liquid collision, or bubble formation, are synthesized at audio rate. The proposed method is applied to the two important cases of liquid falling into a vessel, and of solid object falling into a liquid. Some example applications in interaction design are presented.
DOI
10.1007/s12193-011-0063-7
WOS
WOS:000309998300010
Archivio
http://hdl.handle.net/11390/868282
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-84861013566
http://dx.doi.org/10.1007/s12193-011-0063-7
Diritti
closed access
Soggetti
  • Interactive multimedi...

  • Liquid sound modeling...

  • Particle-based liquid...

Scopus© citazioni
5
Data di acquisizione
Jun 7, 2022
Vedi dettagli
Web of Science© citazioni
6
Data di acquisizione
Mar 22, 2024
Visualizzazioni
3
Data di acquisizione
Apr 19, 2024
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