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A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials

Fabio Buttussi
•
Luca Chittaro
2021
  • journal article

Periodico
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
Abstract
Virtual reality (VR) experiences are receiving increasing attention in education and training. Some VR setups can deliver immersive VR training (e.g., on multiple projected screens), while others can deliver non-immersive VR training (e.g., on standard desktop monitors). Recent, consumer VR headsets make it possible to deliver immersive VR training with six-degrees-of-freedom tracking of trainees’ head as well as hand controllers, while most smartphones can deliver non-immersive VR training without the need for additional hardware. Previous studies compared immersive and non-immersive VR setups for training, highlighting effects on performance, learning, presence and engagement, but no study focused on contrasting procedural training with (immersive) VR headsets and (non-immersive) smartphones. This paper conducts a comparison of these two VR setups in the aviation safety domain. The considered training concerned door opening procedures in different aircraft, and included a virtual instructor. In addition, we compared the two VR setups with the traditional printed materials used in the considered domain, i.e., safety cards. Results show that both VR setups allowed gaining and retaining more procedural knowledge than printed materials, and led to higher confidence in performing procedures. However, only the VR headset was considered to be significantly more usable than the printed materials, and presence was higher with the VR headset than the smartphone. The VR headset turned out to be important also for engagement and satisfaction, which were higher with the VR headset than both the printed materials and the smartphone. We discuss the implications of these results.
DOI
10.1109/TLT.2020.3033766
WOS
WOS:000633391100001
Archivio
http://hdl.handle.net/11390/1192012
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85103394463
Diritti
metadata only access
Soggetti
  • Virtual reality, proc...

Scopus© citazioni
6
Data di acquisizione
Jun 14, 2022
Vedi dettagli
Web of Science© citazioni
21
Data di acquisizione
Mar 18, 2024
Visualizzazioni
3
Data di acquisizione
Apr 19, 2024
Vedi dettagli
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