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Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series

Genovesi, Matteo
2017
  • book part

Abstract
One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series.
DOI
10.1515/culture-2017-0032
WOS
WOS:000445058900032
Archivio
http://hdl.handle.net/11390/1122007
https://www.degruyter.com/view/j/culture.2017.1.issue-1/culture-2017-0032/culture-2017-0032.xml?format=INT
Diritti
open access
Soggetti
  • agency

  • transmedia storytelli...

  • episodic video game

Scopus© citazioni
2
Data di acquisizione
Jun 2, 2022
Vedi dettagli
Web of Science© citazioni
2
Data di acquisizione
Mar 4, 2024
Visualizzazioni
4
Data di acquisizione
Apr 19, 2024
Vedi dettagli
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