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VRheab: a fully immersive motor rehabilitation system based on recurrent neural network

Avola D.
•
Cinque L.
•
Foresti G. L.
altro
Pannone D.
2018
  • journal article

Periodico
MULTIMEDIA TOOLS AND APPLICATIONS
Abstract
In this paper, a fully immersive serious game system that combines two Natural User Interfaces (NUIs) and a Head Mounted Display (HMD) to provide an interactive Virtual Environment (VE) for patient rehabilitation is proposed. Patients’ data are acquired in real-time by the NUIs, while by the HMD the VE is shown to them, thus allowing the interaction. A Long Short-Term Memory Recurrent Neural Network (LSTM-RNN), previously trained by healthy subjects (i.e., baseline), processes patients’ movements in real-time during the rehabilitation exercises to provide the degree of their performance. By comparing the functionalities of the proposed system with the ongoing state-of-the-art, it is worth noting that the reported fully immersive serious game system provides a concrete contribute to the current literature in terms of completeness and versatility. The results obtained by three rehabilitation exercises, chosen as reference case studies, performed on real patients affected by Parkinson’s disease have shown the effectiveness of the presented approach. Finally, the analysis of the feedbacks received by the therapists and patients who have used the system have highlighted remarkable results in terms of motivation, acceptance, and usability.
DOI
10.1007/s11042-018-5730-1
WOS
WOS:000443244400017
Archivio
http://hdl.handle.net/11390/1179701
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85052683827
Diritti
metadata only access
Soggetti
  • Deep learning

  • Human-computer intera...

  • Rehabilitation

  • Sensors data fusion

  • Virtual reality

Scopus© citazioni
26
Data di acquisizione
Jun 2, 2022
Vedi dettagli
Web of Science© citazioni
30
Data di acquisizione
Mar 15, 2024
Visualizzazioni
7
Data di acquisizione
Apr 19, 2024
Vedi dettagli
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