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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Franceschini S
•
Trevisan P
•
Ronconi L
altro
Gori S
2017
  • journal article

Periodico
SCIENTIFIC REPORTS
Abstract
Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched groups of English-speaking children with dyslexia before and after they played AVG or non-action video games. The speed of words recognition and phonological decoding increased after playing AVG, but not non-action video games. Furthermore, focused visuo-spatial attention and visual-to-auditory attentional shifting also improved only after AVG training. This unconventional reading remediation program also increased phonological short-term memory and phoneme blending skills. Our report shows that an enhancement of visuo-spatial attention and phonological working memory, and an acceleration of visual-to-auditory attentional shifting can directly translate into better reading in English-speaking children with dyslexia.
DOI
10.1038/s41598-017-05826-8
WOS
WOS:000405895000015
Archivio
http://hdl.handle.net/11368/2962199
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85025462748
https://www.nature.com/articles/s41598-017-05826-8
Diritti
open access
license:creative commons
license uri:http://creativecommons.org/licenses/by/4.0/
FVG url
https://arts.units.it/bitstream/11368/2962199/1/s41598-017-05826-8.pdf
Soggetti
  • Language

  • Reading

  • Action Video Games

Web of Science© citazioni
101
Data di acquisizione
Mar 22, 2024
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