Logo del repository
  1. Home
 
Opzioni

"Gamifying World Literature: Giannina Braschi's _United States of Banana_"

Daniela Daniele
2020
  • book part

Abstract
A discussion of Giannina Braschi's last prose poetry work in relation to the project of World Literature and its implied application to cartoons and interactive multimedial products
Archivio
http://hdl.handle.net/11390/1192583
Diritti
closed access
Soggetti
  • Gamification

  • Multilingual America

  • Giannina Braschi

  • Literary Cartoon

  • Gamification of Ameri...

  • World Literature

  • Nuyorican Prose Poetr...

google-scholar
Get Involved!
  • Source Code
  • Documentation
  • Slack Channel
Make it your own

DSpace-CRIS can be extensively configured to meet your needs. Decide which information need to be collected and available with fine-grained security. Start updating the theme to match your nstitution's web identity.

Need professional help?

The original creators of DSpace-CRIS at 4Science can take your project to the next level, get in touch!

Realizzato con Software DSpace-CRIS - Estensione mantenuta e ottimizzata da 4Science

  • Impostazioni dei cookie
  • Informativa sulla privacy
  • Accordo con l'utente finale
  • Invia il tuo Feedback