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On timeline-based games and their complexity

Gigante N.
•
Montanari A.
•
Orlandini A.
altro
Reynolds M.
2020
  • journal article

Periodico
THEORETICAL COMPUTER SCIENCE
Abstract
In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based planning systems is the ability to integrate planning with execution by synthesising control strategies for flexible plans. However, flexible plans can only represent temporal uncertainty, while more complex forms of nondeterminism are needed to deal with a wider range of real-world domains. In this paper, we propose a novel game-theoretic approach to timeline-based planning problems, generalising the state of the art while uniformly handling temporal uncertainty and nondeterminism. We define a general concept of timeline-based game and we show that the notion of winning strategy for these games is strictly more general than that of control strategy for dynamically controllable flexible plans. Moreover, we show that the problem of establishing the existence of such winning strategies is 2EXPTIME-complete.
DOI
10.1016/j.tcs.2020.02.011
Archivio
http://hdl.handle.net/11390/1177790
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85081023198
Diritti
metadata only access
Soggetti
  • Complexity

  • Game

  • Planning under uncert...

  • Timeline-based planni...

Scopus© citazioni
1
Data di acquisizione
Jun 2, 2022
Vedi dettagli
Web of Science© citazioni
1
Data di acquisizione
Mar 23, 2024
Visualizzazioni
1
Data di acquisizione
Apr 19, 2024
Vedi dettagli
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