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Swarming in a virtual world: a PSO approach to virtual camera composition

DI GASPERO, Luca
•
ERMETICI E
•
RANON, Roberto
2008
  • conference object

Periodico
LECTURE NOTES IN COMPUTER SCIENCE
Abstract
Camera placement in 3D scenes is a relevant issue in most 3D graphics interactive application, such as videogames, data visualization, and virtual tours. Virtual Camera Composition (VCC) consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [1]. We propose a Particle Swarm algorithm to solve the problem, which exhibits superior performances w.r.t. other approaches. The algorithm has been tested on a set of image descriptions on a complex 3D model.
DOI
10.1007/978-3-540-87527-7_14
WOS
WOS:000260431900014
Archivio
http://hdl.handle.net/11390/848197
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-56449106202
Diritti
closed access
Scopus© citazioni
2
Data di acquisizione
Jun 7, 2022
Vedi dettagli
Visualizzazioni
2
Data di acquisizione
Apr 19, 2024
Vedi dettagli
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